#include "CraftEngine/gui/Gui.h"
#include "CraftEngine/gui/widgetsext/ImguiWidget.h"
using namespace CraftEngine;

int main()
{
	gui::Application app;

	auto main_window = new gui::MainWindow(L"Craft-DearImgui");
	auto imgui_widget = new gui::ImguiWidget(main_window);
	imgui_widget->setRect(main_window->getRect());
	craft_engine_gui_connect_v2(main_window, resized, [=](const gui::Size& size) {
		imgui_widget->setRect(main_window->getRect());
	});

    bool show_demo_window = true, show_another_window = true;
    math::vec4 clear_color = math::vec4(0.45f, 0.55f, 0.60f, 1.00f);


	craft_engine_gui_connect_v2(imgui_widget, imguiPainting, [&]() {
        main_window->getPalette().setBackgroundColor(gui::Color(clear_color * 255.0f));

        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
        if (show_demo_window)
            ImGui::ShowDemoWindow(&show_demo_window);

        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
        {
            static float f = 0.0f;
            static int counter = 0;

            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.

            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
            ImGui::Checkbox("Another Window", &show_another_window);

            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color

            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
                counter++;
            ImGui::SameLine();
            ImGui::Text("counter = %d", counter);

            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
            ImGui::End();
        }

        // 3. Show another simple window.
        if (show_another_window)
        {
            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
            ImGui::Text("Hello from another window!");
            if (ImGui::Button("Close Me"))
                show_another_window = false;
            ImGui::End();
        }
	});

	main_window->exec();

}